Medieval Weapons
Here is a list of weapons from lower Progress Levels
( pl ), that can be used for games in those progress levels or for cultures
in those progress levels, such as whips for Sesheyan and lances for Werens.
Belaying Pin
Progress Level : 2
Availability : Common
Cost : 15
Mass : 2
Payload : Conventional weapon
Accuracy : 0
Actions : 3
Type/firepower : LI/O
Damage : d4s/d4w-1/d4w
Range : personal
Hide : +2
Skill : Melee Weapons- bludgeon
Used to keep rows of ropes together on ships, the
belaying pin is often pulled out and used as a melee weapon during boarding
actions. It can be made of wood or metal.
Caltrop
Progress Level : 1
Availability : Common
Cost : 2
Mass : -
Payload : Conventional weapon
Accuracy : 0
Actions : -
Type/firepower : LI/O
Damage : d2s/d4s/d2w
Range : personal
Hide : +4
Skill : -
To be effective at least twenty must be used. Caltrops
are small balls or triangles of metal with sharp spikes. These are dropped
on the ground, in the hope that victims will walk over them.
Harpoon
Progress Level : 1
Availability : Common
Cost : 35
Mass : 2
Payload : Conventional weapon
Accuracy : 0
Actions : 3
Type/firepower : LI/O
Damage : d4+1w/d4+2w/d4+1m
Range : personal
Hide : +2
Skill : Melee Weapons- blade
Used by fisherman and on boats the harpoon is similar
to a spear but with a hooked head for increased damage and better hold.
Lance
Progress Level : 2
Availability : Common
Cost : 200
Mass : 10
Payload : Conventional weapon
Accuracy : +1
Actions : 2
Type/firepower : LI/O
Damage : d4+3w/d6+3w/d4+2m
Range : personal
Hide : -3
Skill : Melee Weapons- blade
Must be used with a horse. Wielded by charging
knights, the lance penetration power is augmented by the speed of the horse,
thus providing very good damage.
Morning Star
Progress Level : 2
Availability : Common
Cost : 200
Mass : 4
Payload : Conventional weapon
Accuracy : 0
Actions : 2
Type/firepower : LI/O
Damage : d6+2s/d6w/d8w
Range : personal
Hide : +1
Skill : Melee Weapons- bludgeon
The morning star is a variation of the standard
mace. It's head is lined with numerous, long sharp, steady spikes, which
augments the weapons damage capacity.
Short Sword
Progress Level : 2
Availability : Common
Cost : 100
Mass : 3
Payload : Conventional weapon
Accuracy : 0
Actions : 3
Type/firepower : LI/O
Damage : d4w/d6w/2d4w
Range : personal
Hide : +1
Skill : Melee Weapons- blade
The short sword is a primary weapon in the medieval
ages. Shorter than a katana or saber it tends to be larger. It is a double-edged
blade with a pointed tip, capable of swinging and thrusting into an opponent.
Staff-sling
Progress Level : 1
Availability : Common
Cost : 30
Mass : 2
Payload : Clay pot, stink pot
Accuracy : +1
Actions : 2
Type/firepower : LI/O
Damage : d4s/d4+2s/d4w
Range : 20/40/60
Hide : -
Skill : Primitive -Sling
A sling mounted on a staff. Altough a staff sling fares worst than a sling while shooting stone, because of its lenght and the ability of the weilder to put more strenght in his twirl it can shoot larger objects, such as clay balls, or pots. An optional ammunition is a stink pot, a clay pot filled with burning sulfur or other material.