This page contains vehicles created using the vehicles in the Player handbook and the weapon and systems in the Gamemaster guide.


Pl.4

Artillery wagon

Based on: -
Skill: -
Drv: -
Acc: -
Cruise: -
Max: -
Type: O
Durability: 10 / 10 / 5
Avail: Mil
Cost: 30 K

The artillery wagon is an artillery platform mounted on two, three or four wheels that can be attached to a truck or other similar vehicle. The wagon is equipped with a 120mm or 76mm canon that cause explosive damage. These are used to attack tanks, cities, fortifications and other such things. Sometimes there is a rotary .30 machine gun attached to the sides which can be fired in an arc of fire to protect the user from closing threats.

Weapons: 1 x 120mm canon
                OR
                1 x 76mm canon
                OPTIONAL : .30 machine gun
                Armor: none
                Equipment: Comm suite
 

Pl.5

Assault tank

Based on: pl 4 tank
Skill: land
Drv: +2
Acc: 10
Cruise: 30
Max: 50
Type: A
Durability: 25 / 25 / 15
Avail: Mil
Cost: 350 K

This heavy tank is an improved version of the pl 4 tank and slightly different from the normal pl 5 tank. With heavier armor and greater fire power this tank rules over it's predecessor. Tough it lacks mobility and can suffer from breakdown because of its unstable machinery, this is the artillery of choice in any military conflict.

Weapons: 1 x 120mm canon
                1 x 76mm canon
                1 x 25mm chaingun
Armor: as pl 5 tank ( see tank description )
Equipment: Thermal imager, Comm suite
 

Combat jeep

Based on: Mid-sized car
Skill: land
Drv: -
Acc: 40
Cruise: 90
Max: 160
Type: G
Durability: 12 / 12 / 6
Avail: Mil
Cost: 35 K

This military jeep has a weapon platform in the back where some kind of machine or chain gun.

Weapons: 25mm chain gun
                OR
                Heavy Machine gun
Armor: nearly nonexistent
Equipment: Comm suite
 

Pl.6

Mini-tank

Based on: sky-car
Skill: Air
Drv: -1
Acc: 150
Cruise: 700
Max: 2500
Type: A
Durability: 20 / 18 / 8
Avail: Mil
Cost: 400 K

The mini-tank is a good compromise between the maneuverability and speed of a skycar and the fire-power and armor plating of a sky tank. The Mini-tank is often used as reckon or scout vehicle for sky tank platoons or by small armies or militias who don't need such an heavy artillery as a sky tank but need more speed, maneuverability and specials capabilities.

Weapons: 1 x 76mm rail canon
                1 x 25mm chaingun
Armor: moderate cerametal armor
Equipment: Radar air/space, sonar, video scanner
 

Ninja-6000

Based on: skybike
Skill: Air
Drv: -2
Acc: 250
Cruise: 750
Max: 1500
Type: O
Durability: 9 / 8 / 4
Avail: Con
Cost: 100 K

The Ninja-6000 skybike an ultra fast personal attack vehicle. A normal bike equipped with weapons and vehicles systems the skybike is a favorite among special agents, spies and such. Quite popular on frontier world where regulation is less stiff, these bikes can even repel small raider attacks.

Weapons: 1 x Heavy machine gun
Armor: practically nonexistent
Equipment: Camouflager, Comm suite, IR detector, Security system
 

PL 6 Armed Walker

Based on: walker ( see professional equipment , player handbook page 140 )
Skill: land at pl.6,
Drv: +3
Acc: 10
Cruise: 30
Max: 40
Type: O
Durability: 10 / 10 / 5    ( d2 / d2 / d2 )
Avail: Con
Cost: 45 K

The armed walker is a good alternative to body armor for people who can't use body armor, who are limited in resources but still need some power and protection for a task at hand. The walker is relatively cheap and provide the user with a strength of 18. Power cells last for 20 hours

Weapons: 1 x 25mm charge gun
                1 x 11mm charge pistol
Armor: -
Equipment: Comm suite
 

Pl.7

PL 7 Armed Walker

Based on: walker ( see professional equipment , player handbook page 140 )
Skill: no skill needed
Drv: 0
Acc: 15
Cruise: 40
Max: 60
Type: O
Durability: 11 / 11 / 6  ( d2 / d2 / d2 )
Avail: Con
Cost: 55 K

The armed walker is a good alternative to body armor for people who can't use body armor, who are limited in resources but still need some power and protection for a task at hand. The walker is relatively cheap and provide the user with a strength of 18. Power cells last for 24 hours

Weapons: 1 x 25mm charge gun
                Arc gun
Armor: -
Equipment: Comm suite